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Thread Statistics | Show CCP posts - 46 post(s) |

Phoenix Jones
Shockwave Innovations Surely You're Joking
123
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Posted - 2013.08.01 13:57:00 -
[1] - Quote
I'm waiting for the whole "WTF Gallente Local Rep Bonus AGAIN!!!"...
Still the 15% repairer bonus.. + now they can fit armor links...
Their capacitor will be empty in minutes.
Probably would have been a better choice to have a flat out health increase in the Eos.
50/50 on it. People will still go by default to the Damnation because... well its a brick.
The Eos does have the potential to bring ALLOT of pain to the field (the offensive Damnation essentially).
Still questionable on the livability.
Lets see what the beancounters say.
oh fyi ty for not assaulting the Orca or Rorqual with the link changes. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
123
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Posted - 2013.08.01 13:58:00 -
[2] - Quote
M1k3y Koontz wrote:How much of an effect will the decrease in number of turrets/increase in DPS bonuses have on the DPS of command ships like the Sleipnir/Astarte/Abso?
Abso lost a turret and a missle launcher, but gained 5%.
I'm pretty sure it gained extra damage, and now saves on capacitor a bit more. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
123
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Posted - 2013.08.01 14:15:00 -
[3] - Quote
Gneeznow wrote:Tsubutai wrote:I think that at least one of the two Minmatar CS and one of the two Gallente hulls should get their local tank bonuses (iconic though they are) swapped for resists - it's important for gangs to be able to field skirmish links, and in larger fights, the resistance bonus is important to enable logi to keep the CS up. This definitely! And don't change their hulls to other BC models! And don't make the claymore a missile boat, it's gay!
Now I say the claymore should most definetly become a missile boat, and get a rainbow flag paint job to boot.
As much as we would like the minmatar and gallente ships to get the amarr resist profile, I don't see CCP doing it.
And yes CHANGE the BC models. The EOS should have the Myrmidon Hull. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
125
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Posted - 2013.08.01 14:25:00 -
[4] - Quote
MeBiatch wrote:Nerd boner. So the eos is a big tristan?
The Eos is a T2 Myrmidon. just change the hull already. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
125
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Posted - 2013.08.01 14:36:00 -
[5] - Quote
Yea well I guess we have some choices now.
Want a frigate droneboat, ishkur/tristan Need a cruiser, Vexor, Navy Vexor, Ishtar Wait BC droneboat, Myrmidon, EOS Battleship Baby!!! Dominix, Navy Dominix.
Ishtar's now useful, Dominix has come into its own, Ishkur's always been a fun ship, and now the Gallente have a Command Ship Platform that is now at least viable.
The EOS vs the Damnation though, the EOS will wreck that ship as a damage platform.
The guns though... They don't seem to be overly useful (0 damage bonus to them, but they get a tracking bonus. Were looking at 150, to 200 dps tops from the guns?
Curious cause that bonus seems to be somewhat malformed. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
125
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Posted - 2013.08.01 14:37:00 -
[6] - Quote
Baren wrote:CCP FOZZIE,
why does the Sleipnir only have a sensor strenght of 20 when all the other COMMAND ships have sensor strengths at 21 or higher most being at 22 or 23
Minmatar historically have lower sensor strength vs most other ships. Didn't look at the claymore tbh. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
125
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Posted - 2013.08.01 14:38:00 -
[7] - Quote
Fozzie, EOS.. Myrmidon Hull.
PWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSEEEEEEEEEEEE! |

Phoenix Jones
Shockwave Innovations Surely You're Joking
127
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Posted - 2013.08.01 14:50:00 -
[8] - Quote
Smoking Blunts wrote:so damnation gets 20% armour res bonus and 50% armour amount.
the eos and astate both start with less base armour and get a rep bonus plus dps bonus... like wtf
surely one of them should get the res and armour amount bonus
same can be said for vulture and the claymore/Sleipnir
you want them on grid? so at least give us one from each race that can stay on grid a while before it explodes please
The damnations damage has universally been pathetic. The Eos and Astarte would mow it down to kibble.
Damnation will still be the fleet brick. I'd like to start seeing some Eos/Ast fits now. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
129
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Posted - 2013.08.01 16:17:00 -
[9] - Quote
Happy enough. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
129
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Posted - 2013.08.01 16:23:00 -
[10] - Quote
The only thing I agree with is the damnation booster issue. Yes the flying chicken won't get alpha'd off the field, it won't be doing much of anything damage wise though.
And yea having 100+ships all target you and shoot at once can't be the main focal factor of the ship. The recent megabrawals... Not much was surviving once targeted. Subcaps do blow up in large fleet ops.
These can survive on the field. The changes are good, there's no need to hide the ship in a safe vs using it (it will still happen).
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Phoenix Jones
Shockwave Innovations Surely You're Joking
129
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Posted - 2013.08.01 16:35:00 -
[11] - Quote
Maximus Andendare wrote:PinkKnife wrote: I'd like the see the damnation be put on par with the rest, as is there's no reason to use anything but that for large fleet fights, which doesn't really add flavor, but just negates choice.
Also, why does the EOS still get a bonus to MHT instead of it's drones, which are really the reason to use the ship over the Astarte. As is, its a poor Astarte and a slightly mediocre Myrmidon. Just throw it the Drone bonuses and give it a reason to exist. It won't step on the other drone boats as its used for a different purpose. Keep the bonus to Heavy's if you're worried about the sentry aspect.
Why does Gallente not get a bonus to Information warfare links? Isn't that their racial bonus?
I think the bolded part is actually part of the problem. There's only so many bonuses you can do for drones, and the drone boat space is looking a little crowded. I mean, how many varied bonuses can you give for drone boats? So far we have ships that do drone velocity, drone damage, drone hitpoints, drone tracking and drone optimal, in some combination of thereof. What's more, of the 125 mb/s drone ships, we have damage/hp + velocity/tracking (Nexor) and damage/hp, drone operation range, heavy mwd/tracking and sentry optimal/tracking (Ishtar). So where, then, is there room for an Eos with bonuses that don't completely overlap somewhere in there? Already Nexor and Ishtar's heavy uses overlap (with Ishtar being better at it); now the Eos will largely do the same thing, as well. I'd almost say give Eos a dual tank bonus so as to not overlap *so* much with the Nexor or Ishtar. But overall, in the drone ship space, it's getting a bit cramped with an uncomfortable bit of overlap.
Agreed. The 125 bandwidth limit on drones has caused allot of issues with the droneboats balancing wise. Its like everything droneboat got 125 bandwidth and has been a balancing act between 5 heavies vs 5 sentries. Now I like the Eos, I think its potential will be crazy, the tank is still in question as we all compare it to the Damnation.
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Phoenix Jones
Shockwave Innovations Surely You're Joking
129
|
Posted - 2013.08.01 16:37:00 -
[12] - Quote
Jerick Ludhowe wrote:Phoenix Jones wrote:
The damnations damage has universally been pathetic. The Eos and Astarte would mow it down to kibble.
Damnation will still be the fleet brick. I'd like to start seeing some Eos/Ast fits now.
If by "mow it down" you mean take 10+ minutes to kill, then yeah I agree with you...
Ok killing a damnation is about as fast as chopping down a tree with a Herring.
The damnation wont' be doing much besides just orbiting watching its health bleed. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
129
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Posted - 2013.08.01 16:39:00 -
[13] - Quote
Elendar wrote:Not really a fan of the changes from a large fleet perspective.
At present on TQ in armour fleets the damnation is the only viable armour command ship as its the only one with the ehp to be able to survive just getting vollied off the field, skirmish/info links are run on damnations in most armour fleets because claymores/eos are simply too weak. Nothing in this update will change that.
The vulture is again the only shield option but is somewhat weaker than the damnation and more reliant on active, neut-able, modules to get decent ehp than the damnation is (plus you can't slave the shield tank). Vultures tend to get vollied pretty early in most big fleet fights and again no other command ship is even slightly viable for shield fleets.
The vulture should really have a shield ehp bonus in place of one of those optimal range bonuses to give it a better chance of surviving a fleet fight. Its no fun fcing when you know you'll just get blapped of the field as soon as the fight starts because your command ship simply cannot have enough ehp (I run HG slaves and faction hardeners on my damnation so that it has a decent chance of actually living through the first 30 seconds of a big fight). And as anyone who has FC'd knows you really want to be the ship in the fleet command position so you can probe and fleet warp, which pretty much means running a command ship.
Imo the eos and claymore should also get at least a resist bonus in place of the local rep bonus. This would make them more viable for larger fleets while also giving them an effective rep bonus from the additional reps so they are still good for smaller gangs. This also leaves the slep/astarte with the local reps for those that want buffed local reps.
Please think of the FCs!
10 v 10 or 20 v 20, EOS will actually contribute.
100+.. yea I can see it geting wtf stomped in seconds vs the minute it would take to pop the Damnation. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
133
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Posted - 2013.08.01 19:35:00 -
[14] - Quote
Lady Naween wrote:PLEASE give one gallente ship a resistance bonus. armour rep amount is useless in a larger fleet.
please please please please please please!!!!!!!!
I'm eyeballing the Eos and the Astarte. There is an issue. The Astarte is potentially a damage monster, ontop of it, it can now fit links (the good ones for Gallente). It now has the potential to outlast a small fight (small to medium fleet fight) due to its ability to repair monkey itself (that with both the NOS changes and the Repairer changes, it could essentially be a endless fight against a Astarte unless you can bring a Substantial amount of DPS to break it. The same could be said about the Damnation but most don't fit repairers on it (cause it makes it lose hit points and has no bonus).
The viable choice is the EOS, but it has also become a possible DPS monster Magnet, having the same tank as the Astarte, but now with Heavy drones that will not Miss, almost always hit for close to if not full damage (even on cruisers and frigates, note the alpha of sentry drones on Dominix's in the tournament), and ontop of that, now has turrets that will pretty much never miss either. The EOS has the potential to be a Dominix on the Field, that can repair itself, launch a full fight of super tracking heavies, boost the group and do damage if brawling.
Giving one of the ships extra resists would be... well a bit crazy.
(I'm being frank I would love to get the Amarr resists on gallente ships but the repairing bonus would be overkill). Not all fights are 100 Vs, 100, sometimes is 20 vs 20, or 40 vs 40.
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Phoenix Jones
Shockwave Innovations Surely You're Joking
134
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Posted - 2013.08.02 10:18:00 -
[15] - Quote
Command ships just doubled in price. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
136
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Posted - 2013.08.02 13:40:00 -
[16] - Quote
Snakes-On-A-Plane wrote:I usually like to sit back and wait and see how the changes play out. I don't mind some shuffling around of roles and ship purposes, so long as the common goal is to INCREASE the diversity of the game, and the ships within it.
However,
Much like your original proposed changes for haulers, I feel like you've reduced the diversity of the game here. You finally recognized that you were dumbing down your game in the case of the industrials. I hope you can recognize the same quality in this change.
I'm sure that Field command ships will be more capable in some senses, but the bottom line is that DPS is dropping across the board. I feel like you're really only doing it to attack the prevalence of Sleipner's in the tournament. This isn't about boosts, since field command ships were rarely used for boosting.
Anyway, I have two problems with your changes.
1: There's really no such thing as a field command ship anymore. You have taken it right out of the game. The two ships are now virtually identical in role - with the only real difference being the weapon type. They are both fleet command ships now, aren't they? And if they are, how can you not recognize that you have reduced the diversity of your game?
2: People who originally trained for field command ships did so through the Heavy Assault Cruiser line. You may have taken that requirement out a few months ago, but it doesn't suddenly change the fact that people originally were training for a: DPS Attack ship. Changing the skill requirement and then completely changing the ship is pretty poor form.
Recognizing that your changes were unjust, I think you tried to obfuscate. Instead of just taking the pinnacle of the Assault ship line and wiping it out, INSTEAD you removed the assault skill first, waited a few months, and then turned them all into boosting ships.
Not cool, and very disingenuous.
Stage 1: Promise that if you could fly the ship before, you can fly it afterwards. Stage 2: Change the skill requirements of the ship to be for a different ship. Claim it's won't hurt anyone because of stage 1. Stage 3: Change the ship itself to be a different ship. Point to stage 2 for justification. Ignore the promises made in stage 1.
This is hardly fair.
For a more extreme example, should you have the right to: Change the skill requirement on Archon to be Mining Foreman 5, and 2 months later change the Archon into a fleet mining ship?
I agree with this.... But CCP will not remove a ship. It would hav been great to roll the field command ships into the hac's "disassemble the ships, rebonus to hac's a little for the ship loss.
It won't happen but its a good thought. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
146
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Posted - 2013.08.07 16:14:00 -
[17] - Quote
The eos tracking bonus is more of a misunderstanding than worthless. It's probably more of a ship that can deal with smaller ships, frigates, etc.
It is not a alpha boat, but it is not totally screwed either if it gets tackled by a Atron.
50/50 on it so far. It could have a more useful bonus... I could not tell you what that bonus should be though. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
146
|
Posted - 2013.08.07 19:58:00 -
[18] - Quote
Fozzie can't make all the command ships a brick like the Damnation. It would 1) destroy the damnation and 2) ... umm.. ok I don't have a 2.
He wants the ships to have roles. The main command ships have 4 roles, Two Large Fleet Doctrine Ships (one armor, one sheild), one small fleet doctrine ship (one armor, one shield).
I get it... I would love to have the EOS be a Brick. Anyway. |
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